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Zoo Tycoon 2 Modding Wiki

Coding a .nif file

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Many seem to have problems with this, so I thought I'd make them this tutorial.
Nibonelodcontroller

Finding the NiBoneLODController

Skininstances

Stuff to be deleted as mentioned in 8


You start in blender:

1. Open your animal's .blend file.

2. Click File > Export > NetImmerse/Gamebryo (.nif & .kf & .egm).

3. Browse for a place to export to. Click Export NIF/KF.

4. Click Zoo Tycoon 2 and make sure Export Skin Partition is on. Click Ok.

It goes on in Nifskope:

5. Open the exported .nif, right-click the model and click Block > Copy Branch.

6. Open the base animal's .nif file and find the NiBoneLODController by clicking the pluses. The NiBoneLODController is a child of the Bip01 node. Right-click the NiBoneLODController and click Block > Remove.

7. Now remove all nodes that contain LOD and/or the animals name by right-clicking them and click Block > Remove Branch.

8. Optional: Remove all stuff that somehow remained, which is directly below the Scene Root and thus parent-less.

9. Select the Scene Root, right-click it and click Block > Paste Branch.

10. Do the white animal fix. Save and Exit.

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